I have been playing TIGER WOODS PGA TOUR 15 a lot of late. It inspired me to create a fantasy-video golf game called “The Paradise City Golf & Mystery-Adventure Game”. It’s much more than a video golf game, of which there are plenty already. If it was a PGA TOUR knockoff, it’d been like to outdrive Tiger Woods. Thankfully it’s much more.
The video-game industry is extremely competitive. There are many, many high-quality games out there, especially in the golfing area. Convincing customers to choose my game over opposing titles will be challenging. I feel I can win a lot of the market over because my game is different and has more aspects and there is more complex and interesting than the competition.
My game includes a mystery-adventure facet that’s unusual and I believe, never been done before. The course layout and fictional city in which most of the game is played, is basely largely on a movie script I’ve written, “The Darkness Below Paradise”, originally entitled “Stone’s Throw From Hell”.
I am about to introduce a new Lee A. Eide Writing & Creative Contact Producer website which will have more details about the game. But there’s no need to wait. Here are highlights of the game:
ROYAL & MYSTICAL GOLF COURSE OF PARRADICE
HIGHLIGHTS OF MOUNTAIN SECTION (Hole #’s 1-6)
No. 1 , “Onward and Upward” — Par 6, 950 yards; zig-zags up bottom of Mt. Grandeur, has three chasms the player must clear on each of the first three shots. The Mystique Roller Coaster speeds and dips and rises throughout the entire hole. Ride ends at the green where the roller coaster,like a cyclone, races around the green (does six laps as rises). Fourth shot (approach shot) must either soar over the ride or sneak in-between the tracks.’
No. 4, “Take a Chance” — Par 4, 308 yards; it’s downhill and therefore drivable for big hitters. If not hit at least 275 yards in the air, ball lands in a quagmire inhabited by serpent named Hell’s Lost Fish. Player can hit to left of swamp and hit short iron to mist-shrouded green.
No. 6, “Grave Situation” — Par 6, 997 yards; shaped like a giant M zig zags through the Parradice Memorial Cemetery. Tombstones, gnarled oak trees, swirling vortexes of ghostly energy and moans and groans from disembodied spirits abound. Odd duck named Carl is reclusive caretaker/maintenance man who may or may not give advice on strategy on the hole and clues about the mystery in Parradice.
ARCHIPELAGOS SECTION (Hole #’s 7-12, Over the Sea of Radiance to the east of the city)
No. 7, “Slasher” — Par 6, 901 yards; player hits diagonally from island fairway to island fairway to a green surrounded by knives stuck into the ground. Flag stick is a giant sword.
No. 10, “Motor Your Way to Greatness” — Par 4, 416 yards; tee shot over the ocean (Sea of Radiance) lands on one of ten island fairways, each with motor attached. Ball landing on the fairway island activates motor with an attached timer. Island fairways in the middle travel straighter and farther than ones on either side so the goal is to land shot on one of the ones in the middle. Two of the island fairways travel to the edge of the green before stopping while two of them veer off to the left and right, respectively, and leave the player with at least 150 yards to the island green.
No. 12, “Going Up” — Par 4, 487 yards; tee and first section of fairway are on ocean bottom surrounded by giant, pressurized dome. Drives must land on one of four launching pads (pneumatic tubes) that transport ball, player and clubs up to the surface. Once on the surface, player’s long approach must clear the ocean and land on a green made up of three parts grass to two parts water. No penalty assessed for putts ending up in water but it makes next putt more challenging.
HEART OF THE CITY SECTION HIGHLIGHTS (Hole #’s 13-18)
No. #13, “Right Down Old Broadway” — Par 4, 428 yards’ fairway is the street (Broadway) that runs between bars, restaurants, and office buildings. Shots must avoid flying traffic — three levels beginning at elevation of 50 yards — that goes down right edge of the street. There’s also cross traffic beginning two-hundred fifty yards (the next block) from the tee. Balconies at the Perfectly Poured and Shaken Martini Bar and several office buildings allow spectators to chime in with opinions and comments about players’ shot. Green features a pattern that is a map of downtown Parradice City.
No. #15, “High Wire Act” — Par 3, 305 yards; tee is from the edge of the World Bank Building. Players can risk going for the flag but need to hit ball 280 yards in the air to reach the green. Safer option: hit mid-iron or hybrid about 155 yards (onto roof of the Perfectly Pleasurable Spa and Exercise Center that’s located to the left of the tee) landing area that feeds onto ramp that crosses above the street below and leads to the green. Players have to use the same narrow ramp to reach the green.
Green is two-tiered and separated by chasm that leads down to street level. Three tiny bridges span the chasm and (unless player wants to chip instead of putt) must be used to reach the hole on the other side if the player is on the tier that does not have the hole on it.
No. 17, “Exotic Cuisine and Crazy Pizza-Delivery Drivers” — Par 4, 456 yards; variety of cuisines in driving landing area. Wherever drive lands determines what kind of food player gets to dine on. Later in the game, ater player has enough experience points, they will have more diners to chat with and learn more about the city’s dirty secrets. Initially players will get general info about city during their interactions with Parradice City residents. After getting their fill, players resume their round.
Fanatical pizza-delivery drivers speed across the fairway. Players must dodge speeding vehicles or suffer injuries that will reduce their energy level, which reduces their strength and ball-hitting distance and accuracy for three holes while they recover from accident. Players that successfully evade being struck receive additional experience points.
Twelve pizza-slice shaped bunkers guard a green with a pattern cut to resemble a buffet (several rectangles abutting one another like a buffet line).
#18, “Par is No Small Accomplishment” — Par 5, 602 yards; finishing hole in Heart of the City section blazes through giant MOA-like setting. Mannequins sporting golfing attire line both sides of the fairway. Racks of designer dress, tops, men’s suits, shirts and T-shirts occupy first 200 yards of the fairway. The landing area for the drive occupies next 50 yards. A Ferris Wheel and the Speeding Sales of Commerce Roller Coaster, both full of riders, take up much of the remaining fairway.
The last hazard is a horde of frenzied, overzealous shoppers intent on buying latest mobile devices that are housed on shelving that surrounds the green. Players must avoid being trampled on. If not, golfer suffers injuries that reduce distance and accuracy for three holes while they recuperate. Players earn experience points for safely making it onto the green (which has $ cut into pattern of the green).
NOTE: No photo available yet.
THE GREAT NORTHERN WOODS SECTION HIGHLIGHTS — Hole #s 19-27
No. 19, “Teenage (and older) Frozen Wasteland” — Par 4, 502 yards; pockets of localized blizzards alternate with warm fronts fueled with tail winds that either greatly reduce or increase driving distance. Arctic (blizzard) zones are filled with snow, ice, bone-chilling winds and menacing snowmen with ice skeletons. Players hitting from arctic zonez must wear gloves, cap and parka, which reduces distance.
Second shot must clear mogul field — some as high as 100 yards by 25 yards — that extends to within 20 yards of the green. Shots landing in midst of moguls will be challenging because of height and density of the moguls.
Snow bunkers encircle the snowman-shaped green.
No. 20, “Leap of Faith” — Par 5, 701 yards; tee shot must travel over Lake Unwieldy and onto iceberg fairway. After hitting tee shot from elevated tee sitting next to ski jump, player (already wearing skis) hops onto ski jump and speeds down ramp and launches themselves into the air, hopefully timing it right so they reach dry land. If they land in the lake, they lose energy and strength for three holes, which reduces their hitting distance. Players earn accuracy bonus for landing within five yards of their tee shot (if it clears Lake Unwieldy).
Second shot must clear the lake and land on grass-covered iceberg. This time player uses catapult to propel themselves over the water.
Third shot must travel between two 100-story ice castles (satellite clubhouses) and again clear icy waters of the giant lake. Player reaches other side by having their caddy shot themselves out of a cannon.
One large snow bunker surrounds snowflake-shaped green. Eight snowmen are scattered across the green that also features stripes of ice that run diagonally across putting surface. Player has option of having one-round boxing match with evil snowman named Olag the Cold-Blooded Killer. If they win, golfer knocks two shots off their score. If they lose, they add two. Draws do not affect player’s score.
No. 22, “To Bounce ala Tigger or not to Bounce” — Par 3, 203 yards; player has two options: hit tee shot down into canyon and bounce it off frozen-over Lake Unwieldy and ricochet up onto the green perched on side of the cliff OR go directly for the green.
A short (1 yard high) ice wall stands just in front of the green. It helps players who overshoot green by enough so their ball bounces off cliff wall in back of the green and would have otherwise rolled into the canyon.
Green is shaped like Winnie the Pooh.
#23, “On the Shoulders of Giant Tree Houses” — Par 4, 399 yards; elevated tee and fairway stand on huge titanium sheet that rests on top of roofs from network of tree houses. Roots of the trees are anchored in the ice of frozen-over Lake Unwieldy. Fairway bunkers are made of snow. Shots that roll off or fly off the elevated fairway and end up on the surface of the lake are considered to be in a water hazard. Players have option of playing it as it lies but shot back up onto the fairway/green will be extremely challenging.
Approach shots must clear circle of pine trees that surround the green. Golfers can reduce score by one stroke if they design a tree house that the judges deem to be of outstanding and original design (posted on Facebook and another social-media network of player’s choice). There are no penalties for designers of ones not so rated.
No. 24, “Full Circle” — Par 6, 987 yards; holes goes all the way around Lake Unwieldy. On tee shot, Lake Unwieldy looms on the left, dense forest on the right. Goal on second shot, assuming tee shot doesn’t land in the lake, is to have ball reach one of five teleportation portal landing areas. Portal transports ball to opposite side of the circular lake and deposits ball onto spot on fairway 425 yards away from green. Snow bunkers shaped like Lake Unwieldy (round with narrow tributaries sprouting from it) wait along right edge of the fairway around entire hole while lake is ever-present hazard on the left.
Twenty electronic billboards, ten on each side, line fairway leading up to the green, show replays of the planet’s worst storms, mostly blizzards, and also have updates of climate conditions from around the known universe.
Tributary from Lake Unwieldy runs across fairway fifteen yards in front of the perfectly-circular green.
No. 25, “Bridging the Gap” — Par 3, 182 yards; elevated tee, requires carry of 175 yards over water to green that is three levels high with a cup on each of the three greens. After teeing off, golfer (in order to reach other side of the water hazard) rides toboggan down short hill, flies off mini-jump, lands onto pair of ice skates and skates across narrow, winding ice bridge. If player falls off, they land in icy water and lose 15% distance for three holes.
No. 26, “Not Fit For Man Nor Beast” — Par 4, 498 yards; the Abominable Snowman (King Kong-sized) stands in middle of fairway around 200-yard mark. AS bats down any ball it can reach. Batted balls end up back on tee blocks or in left or right rough (made of snow). Blizzard rages right above and around AS. Players whose shots are adversely affected by the Abominable Snowman can challenge it to a fight. If they somehow win, they place they ball on the spot where it would have landed had not it been interfered with. And they gain extra experience points for winning the fight. If they lose, their ball remains where it was and they suffer injuries that reduce their distance and accuracy for two holes.
Approach shot must clear fjord in front of green that is mostly (85%) ice and snow. Santa’s Reindeer fly around the green, thusly providing another obstacle.
No. 27, “Raising, Lowering, and Raising Your Game” — Par 5, 609 yards; entre hole is played over Lake Unwieldy. Uphill tee shot (hopefully) lands on one of three elevated, parallel fairway flanked by epic, color-infused ice palaces. Shots not landing on one of the elevated fairways fall into the lake and player is penalized one shot.
Second shot must avoid snow bunkers and not stray too far left or right. Third shot (downhill) has to clear legion of ice sculptures (golf balls, clubs, bags, famous players, famous holes, etc.) that congregate in front of four-tiered green. Balls that strike ice sculpture bounces off and are likely to end up in the lake.
To the left of the green, a full orchestra and dancers (on pond) perform “New York, New York”, “We Are the Champions”, “Welcome to the Jungle”, etc. Golfers are encouraged to join in. If they want to send in their version of one of the songs, they can post the video on the game’s Facebook page. If there are ten or more positive comments, player gets a free fantasy golf course.
NOTE: No photo available yet.
MOUNTAIN-CASTLE SECTION HIGHLIGHTS (Hole #’s 28-36)
No. 28, “Royal Reception” — Par 4, 451 yards; Prime Minister of Parradice City, Elena Highbrow, greets players before they tee off. Fairway travels down main corridor of the royal residence, known as the Transcendent City Center of Parradice. Photos and videos from Elena’s storied life line both walls. Exotic dancers — Elena was a stripper before she devoted her life to a life of civil service — strut their stuff throughout the fairway. A 20-foot high statue of Elena in military garb dominates fairway.
No. 32, “Let’s Party” — Par 4, 522 yards; hole soars through The Great Hall, the city’s, and probably the planet’s premier place to party. Hole is straight shot with the world’s longest continuous (connected structurally) bar that forms a giant U (three levels high) that ends just before the 3D green, which is shaped like a martini glass. Bar, which has rear wall to shield wait staff from mis-hit drives, begins 30 yards from the tee. Counters with bar stools in front of them flank the fairway on both sides of the hole. Shots landing in bar area are considered out of bounds and one penalty shot is assessed.
Groups of mostly formally-dressed people are scattered throughout the hole, mostly on either edge of the fairway, many with cocktails in their hands, and all engaged in animated conversations. Food stations — taco, omelet, prime rib and salad bars — stand in a row right down middle of the fairway.
Food stations and party-goers are protected by droids who swat away balls headed for their assigned group. When a poor shot is hit, a patron, normally drunk, will mock and ridicule player.
The key challenge of this hole, other than being mocked and ridiculed by drunk patrons and/or taking offered drink (reduces player’s distance and accuracy for two holes while they sober up), is the steepness of the glass wall that surrounds putting surface. Players need to position their shots close enough (but not too close) to the green so they can use PW or lob wedge to fly their balls over the glass wall. Ladder used to reach the 3D-shaped martini-glass green.
No. 33, “Self-Caffeination Station” or ” –That Barista Can Sure Shoot” — Par 3, 167 yards; must hit over open-air coffee shop named The Self-Caffeination Station. Mis-hit shots in danger of striking staff or patrons of the royal coffee shop are blown away by laser-saber-wielding Sal “Buzzman Maglionni. An Espresso hazard guards the green (which is shaped like a coffee bean) in front.
The mystery part of the game is uncovering a vast government conspiracy and prevent an impending genocide of missing people who’re imprisioned in a network of secretslave-labor factories.
If you are or know a talented video-graphics specialist who loves to play golf and play video games who would be willing to help me create this game, please contact me. My cell number is 651-212-3825. Please call or text (preferably that latter) me with “Golf & Mystery Adventure Game” or similar in the subject line.